AI Insights · Timothy · October 2025
Top Boxing Games Performance in Argentina Q3 2025
Explore the performance trends of the top boxing games in Argentina during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games in Argentina exhibited varied performance trends across downloads, revenue, and active users. Here's a closer look at each game's metrics, based on data from Sensor Tower.
Boxing Star: Boxing Fight Game by THUMBAGE saw a decline in weekly revenue, starting at around $418 at the beginning of July, dropping to $27 by the end of September. Weekly downloads fluctuated, peaking at 1.8K in early August and then decreasing to 824 by the end of the quarter. Active users also declined steadily, from 3K at the start to 2.2K by the end of September.
Real Boxing 2 from Vivid Games S.A. had moderate weekly revenue, starting at $25 and reaching a high of $166 in mid-August. Downloads were strong initially, with 8K in early July, and although they decreased, they remained above 3K towards the end of the quarter. Active users followed a similar pattern, starting at 10.9K and ending at 5.6K.
WWE SLAM by Topps® Card Trader had minimal revenue, with a peak of $32 in early July. Download activity was negligible, with only four downloads recorded in late August. Active users were similarly low, peaking at three users.
I, The One - Fighting Games showed a slight increase in revenue, peaking at $24 in mid-August. Downloads were robust, peaking at 11.8K in late July, before settling at 6.2K by the end of September. Active users were initially high at 17.4K, peaking at 26.3K in late July, before decreasing to 17.8K.
Burrito Bison: Launcha Libre by Kongregate displayed stable download numbers around 400 each week. Revenue was low throughout, peaking at $43 in early August. Active users remained steady, fluctuating slightly around 2.6K.
For more detailed insights into the performance of these games, visit Sensor Tower.